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Forum: Vizard 09-18-2006, 03:11 PM
Replies: 1
Views: 141,797
Posted By Gladsomebeast
Depending on how you are using matlab, you could...

Depending on how you are using matlab, you could try and do it all in Vizard with the Matplotlib python libriary. Check out this post:
http://www.worldviz.com/forum/showthread.php?p=2869#post2869
...
Forum: Vizard 09-18-2006, 02:45 PM
Replies: 4
Views: 33,975
Posted By Gladsomebeast
Are the texture files in the same directory as...

Are the texture files in the same directory as the avatar's .cfg file that you load in Vizard?
Forum: Vizard 09-18-2006, 02:36 PM
Replies: 1
Views: 37,926
Posted By Gladsomebeast
What program are you using to create the...

What program are you using to create the different morph files? 3DMeNow? FaceGen?

Be sure the mprph models you are exporting have the same level of detale. You can also try checking the vertex...
Forum: Vizard 09-18-2006, 02:31 PM
Replies: 1
Views: 37,928
Posted By Gladsomebeast
What is the behevior of the Avatar when it should...

What is the behevior of the Avatar when it should turn around?

Try stoping the currenly running actions with myAvatar.clearActions() then applying the new walkto action.
Forum: Vizard 09-18-2006, 02:13 PM
Replies: 2
Views: 40,459
Posted By Gladsomebeast
What tutorial are you referring to? The...

What tutorial are you referring to? The bones/skeleton should be in the .max file with the avatars.
Forum: Vizard 09-18-2006, 02:05 PM
Replies: 8
Views: 47,906
Posted By Gladsomebeast
I ran the SekulerExperiment here and found that...

I ran the SekulerExperiment here and found that if I left the sensors on the ground in the same position the hand/arm position did not change with each run of the script.

This suggests that...
Forum: Vizard 09-15-2006, 04:38 PM
Replies: 14
Views: 76,727
Posted By Gladsomebeast
An easy way to do this: Click on letters...

An easy way to do this:

Click on letters with the mouse to select them.
Click arrow buttions to move them forward or back within the word
Forum: Vizard 09-15-2006, 10:05 AM
Replies: 8
Views: 47,906
Posted By Gladsomebeast
I am confused about what the problem is. ...

I am confused about what the problem is.

1)Is the movement of the hand incorrect? For example, does the hand not rotate when you move your hand in the real world?

2)Is the positioning of the...
Forum: Vizard 09-15-2006, 09:39 AM
Replies: 8
Views: 47,906
Posted By Gladsomebeast
How different is the position? Does it feel like...

How different is the position? Does it feel like some axis are reversed when you move the hand around?
Forum: Vizard 09-15-2006, 09:28 AM
Replies: 8
Views: 47,906
Posted By Gladsomebeast
So with each run of the Experiment the hand is in...

So with each run of the Experiment the hand is in a different position? This is without going back into PiMGR?
Forum: Vizard 09-15-2006, 09:17 AM
Replies: 14
Views: 76,727
Posted By Gladsomebeast
How about allowing the user to re-arrange the...

How about allowing the user to re-arrange the letters with drag and drop?
Forum: Vizard 09-14-2006, 06:01 PM
Replies: 12
Views: 80,927
Posted By Gladsomebeast
<VizNode>.getChildren() only returns VizNodes,...

<VizNode>.getChildren() only returns VizNodes, not nodes that are in the model but have not had getChild() called on them. Reverse the order you call the two functions and you will see something.
Forum: Vizard 09-13-2006, 02:26 PM
Replies: 12
Views: 80,927
Posted By Gladsomebeast
The key difference between the code is that I do...

The key difference between the code is that I do mall.collideMesh() instead of calling collideMesh() on children of the mall.

I had your problem with applying collideMesh() to children even when...
Forum: Vizard 09-13-2006, 01:32 PM
Replies: 12
Views: 80,927
Posted By Gladsomebeast
I have experimented with your script and model. ...

I have experimented with your script and model. There seems to be invisible physics shapes in your model.

Instead of calling collideMesh on the child objects I just called it on the root "mall"...
Forum: Vizard 09-13-2006, 09:14 AM
Replies: 12
Views: 80,927
Posted By Gladsomebeast
Of course, the visual geometry should be the...

Of course, the visual geometry should be the collide mesh. You can visualize the bounding boxes around the avatars with this code:

import viz
import vizact

viz.go()...
Forum: Vizard 09-13-2006, 08:32 AM
Replies: 9
Views: 40,894
Posted By Gladsomebeast
Not sure but here are some possible problems: ...

Not sure but here are some possible problems:
--One can't move the headset when connecting
--No other programs can be connected to headset
--Need to turn headset on with button
Forum: Vizard 09-12-2006, 10:31 AM
Replies: 12
Views: 80,927
Posted By Gladsomebeast
Here is how I got some collision events with an...

Here is how I got some collision events with an avatar. Perhaps you are missing one of the steps. (Forgot male.enable( viz.COLLIDE_NOTIFY ) perhaps?)

import viz

viz.go()...
Forum: Vizard 09-12-2006, 10:05 AM
Replies: 21
Views: 105,972
Posted By Gladsomebeast
Is there a collision shape defined for the wall,...

Is there a collision shape defined for the wall, probably with collideMesh()? viz.phys.intersectLine() only intersects with VizPhysicsShapes, not model geometry.
Forum: Vizard 09-12-2006, 09:51 AM
Replies: 14
Views: 57,050
Posted By Gladsomebeast
1) viz.phys.intersectLine() works on the physics...

1) viz.phys.intersectLine() works on the physics simulation level so it only intersects with physics shapes. To have it ignore nodes, remove their VizPhysicsShape with a call to collideNone().

2)...
Forum: Vizard 09-11-2006, 08:02 PM
Replies: 14
Views: 57,050
Posted By Gladsomebeast
Any other 3.0 migration problems?

Any other 3.0 migration problems?
Forum: Vizard 09-11-2006, 07:59 PM
Replies: 14
Views: 57,050
Posted By Gladsomebeast
You can replace the collidewith function with...

You can replace the collidewith function with viz.phys.intersectNode()

For your previous for loop collidewith code replace with:

if x in viz.phys.intersectNode( obj ):
print 'intersected'...
Forum: Vizard 09-11-2006, 07:14 PM
Replies: 0
Views: 33,973
Posted By Gladsomebeast
Forum: Vizard 09-11-2006, 07:09 PM
Replies: 14
Views: 57,050
Posted By Gladsomebeast
Let me try and address your very reasonable 3.0...

Let me try and address your very reasonable 3.0 concerns.

--There will be beta licenses avalable until 3.0 is released.
--Upgrading will be free.
--Vizard 3.0 is very backwards compatable. ...
Forum: Vizard 09-11-2006, 03:50 PM
Replies: 14
Views: 57,050
Posted By Gladsomebeast
I suggest that you start using Vizard 3.0. It...

I suggest that you start using Vizard 3.0. It has vastly improved physics support. You can download it here:

http://www.worldviz.com/download/?id=9
Forum: Announcements 09-11-2006, 03:29 PM
Replies: 4
Views: 203,592
Posted By Gladsomebeast
Vizard 3.0 Beta 2 is now avalable on the Vizard...

Vizard 3.0 Beta 2 is now avalable on the Vizard Download page:
http://www.worldviz.com/download/?id=9
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