Forum: Vizard
03-23-2012, 10:41 AM
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Replies: 7
Views: 41,099
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Forum: Vizard
03-22-2012, 09:59 AM
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Replies: 1
Views: 24,919
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Forum: Vizard
03-22-2012, 09:56 AM
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Replies: 5
Views: 41,954
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Forum: Vizard
03-22-2012, 09:11 AM
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Replies: 5
Views: 41,954
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Forum: Vizard
03-22-2012, 08:35 AM
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Replies: 4
Views: 33,150
I agree with JimC.
Alternatively, if you...
I agree with JimC.
Alternatively, if you plan on upgrading to Vizard 4.0, you can use the new vizhtml module to create simple web pages that communicate with your script through any standard web...
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Forum: Vizard
03-19-2012, 04:25 PM
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Replies: 6
Views: 109,577
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Forum: Vizard
03-19-2012, 12:08 PM
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Replies: 2
Views: 44,480
The preload option will tell Vizard to pass the...
The preload option will tell Vizard to pass the texture/geometry data to the OpenGL driver. It sounds like the AMD drivers are being too smart and not actually sending that data to the graphics card...
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Forum: Vizard
03-15-2012, 01:07 PM
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Replies: 2
Views: 34,412
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Forum: Vizard
03-15-2012, 11:29 AM
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Replies: 2
Views: 24,496
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Forum: Vizard
03-15-2012, 11:26 AM
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Replies: 6
Views: 109,577
The option to embed images in the ive file is...
The option to embed images in the ive file is labeled, "Embed image data in binary files". This option will only work when saving to the "ive" or "osgb" format. We recommend using the "osgb" format...
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Forum: Vizard
03-15-2012, 11:21 AM
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Replies: 4
Views: 29,646
We have only tested the plugin with the wired...
We have only tested the plugin with the wired version, so it could definitely be possible that the wireless version is not supported. Do you know if the wireless version uses a different API than the...
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Forum: Vizard
03-12-2012, 12:07 PM
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Replies: 6
Views: 39,321
Are you using the dojo model that comes with...
Are you using the dojo model that comes with Vizard? It sounds like a texture in the model might be exceeding the maximum supported texture size of your graphics card. The largest texture in that...
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Forum: Vizard
03-07-2012, 09:10 AM
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Replies: 2
Views: 26,626
Hi Joran,
Yes, I made that change because if...
Hi Joran,
Yes, I made that change because if no vertex color was assigned to a model, it could inherit seemingly random colors, depending on the last applied vertex color value in the scene. This...
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Forum: Vizard
03-05-2012, 09:23 AM
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Replies: 8
Views: 43,367
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Forum: Vizard
03-02-2012, 04:14 PM
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Replies: 2
Views: 27,151
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Forum: Plug-in development
03-02-2012, 09:02 AM
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Replies: 4
Views: 52,190
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Forum: Vizard
03-01-2012, 09:12 AM
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Replies: 8
Views: 43,367
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Forum: Vizard
03-01-2012, 08:58 AM
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Replies: 8
Views: 43,367
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Forum: Vizard
03-01-2012, 08:45 AM
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Replies: 8
Views: 43,367
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Forum: Vizard
03-01-2012, 08:43 AM
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Replies: 3
Views: 23,913
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Forum: Vizard
03-01-2012, 08:34 AM
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Replies: 2
Views: 22,059
If the exported animation only affects the face...
If the exported animation only affects the face bones, then you should be able to execute it while other body animations are playing. The Cal3D exporter should have an option to select which bones...
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Forum: Plug-in development
03-01-2012, 08:32 AM
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Replies: 4
Views: 52,190
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Forum: Vizard
02-22-2012, 01:56 PM
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Replies: 2
Views: 39,587
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Forum: Vizard
02-15-2012, 04:13 PM
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Replies: 10
Views: 136,967
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Forum: Vizard
02-15-2012, 03:10 PM
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Replies: 10
Views: 136,967
That should stop the cave object from...
That should stop the cave object from automatically changing the frustum. Try adding the following line as well:viz.MainWindow.ipdVector(None)
I noticed the IPD values changes drastically from trial...
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