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Search: Posts Made By: Gladsomebeast
Forum: Vizard 10-24-2006, 04:30 PM
Replies: 13
Views: 40,836
Posted By Gladsomebeast
Yur right, the viz.addRenderTexture() function is...

Yur right, the viz.addRenderTexture() function is in the latested release.
Forum: Vizard 10-24-2006, 02:18 PM
Replies: 5
Views: 24,472
Posted By Gladsomebeast
I have attached a Philips WOW python plugin that...

I have attached a Philips WOW python plugin that exposes all of the WOW commands. Vizard 3.0 requires the WOW verson that has the SetApplicationResolution function.

To install, place the...
Forum: Vizard 10-24-2006, 02:08 PM
Replies: 13
Views: 40,836
Posted By Gladsomebeast
Jerry, that undersea world is neat. Here...

Jerry, that undersea world is neat.

Here is a little plugin we have at worldviz that creates a distored view of the world as if you are under water. Depending on the parameters, it can create...
Forum: Vizard 10-19-2006, 10:24 AM
Replies: 3
Views: 28,564
Posted By Gladsomebeast
J!nks suckka

J!nks suckka
Forum: Vizard 10-19-2006, 10:23 AM
Replies: 3
Views: 28,564
Posted By Gladsomebeast
How are you pointing Vizard to the Textures...

How are you pointing Vizard to the Textures folder?

Are you doing it like this:
viz.add('Documents and Settings\ My Folder\Textures\myTexture.jpg')

Try renaming the textures in your Textures...
Forum: Vizard 10-19-2006, 10:17 AM
Replies: 2
Views: 25,596
Posted By Gladsomebeast
Download Vizard R3 Beta 2 Lite.

Download Vizard R3 Beta 2 Lite.
Forum: Vizard 10-19-2006, 10:17 AM
Replies: 2
Views: 25,596
Posted By Gladsomebeast
http://www.worldviz.com/download/index.php?id=9

http://www.worldviz.com/download/index.php?id=9
Forum: Vizard 10-16-2006, 12:22 PM
Replies: 1
Views: 29,215
Posted By Gladsomebeast
Interesting point. We removed it because...

Interesting point.

We removed it because the progress bar did not really provide an accurate measurement of how long was left. The rolling logo at least indicates that things have not frozen. ...
Forum: Vizard 10-16-2006, 11:59 AM
Replies: 19
Views: 59,895
Posted By Gladsomebeast
It would be helpful to reduce the number of...

It would be helpful to reduce the number of varables in this problem.

Open and run the Vizard25\tutorial\avatarhead\tutorial_speech.py file. Without using the HMD does it work (dont worry about...
Forum: Vizard 10-16-2006, 10:31 AM
Replies: 1
Views: 48,221
Posted By Gladsomebeast
There is no command to set rendering to...

There is no command to set rendering to wireframe. You still have to press F3. Perhaps we will add this to the beta.
Forum: Vizard 10-11-2006, 01:05 PM
Replies: 6
Views: 26,072
Posted By Gladsomebeast
How goes your work with FaceGen?

How goes your work with FaceGen?
Forum: Vizard 10-04-2006, 10:42 AM
Replies: 12
Views: 35,944
Posted By Gladsomebeast
Thanks for your help on this Patrick!

Thanks for your help on this Patrick!
Forum: Vizard 10-02-2006, 06:28 PM
Replies: 12
Views: 35,944
Posted By Gladsomebeast
Try entering the computers IP addresses. Also,...

Try entering the computers IP addresses. Also, you can try and verify that any messages are coming in by puting a print statment in the network message callback.
Forum: Vizard 10-02-2006, 11:30 AM
Replies: 5
Views: 31,186
Posted By Gladsomebeast
Here is how the destination matrix is computed. ...

Here is how the destination matrix is computed.

All varables are 4x4 transfrom matrixes.

input:
Source
PreOps
PostOps

Destination = PreOps * Source * PostOps
Forum: Vizard 10-02-2006, 10:55 AM
Replies: 2
Views: 24,489
Posted By Gladsomebeast
The link object only updates the position of the...

The link object only updates the position of the destination objects every update-cycle/frame so you have wait a frame before the block takes on a new position.

import viz
viz.go()
block =...
Forum: Vizard 09-29-2006, 03:05 PM
Replies: 5
Views: 31,186
Posted By Gladsomebeast
The effective difference between pre and post...

The effective difference between pre and post link operations:
--pre operations rotate or translate the destination object in the source's local
coordinate system
--post operations rotate or...
Forum: Vizard 09-29-2006, 02:56 PM
Replies: 5
Views: 31,186
Posted By Gladsomebeast
Are you interested in the mathematics or the...

Are you interested in the mathematics or the effect pre and post operations have on the destination object of the link?
Forum: Vizard 09-28-2006, 05:24 PM
Replies: 14
Views: 60,718
Posted By Gladsomebeast
You can save the label somewhere when you assgin...

You can save the label somewhere when you assgin it.

buttonLabel = 'mylabel'
button = viz.add( viz.BUTTON, buttonLabel )
button.label = buttonLabel

...

print button.label
Forum: Vizard 09-27-2006, 06:09 PM
Replies: 4
Views: 42,722
Posted By Gladsomebeast
Is there a hole in the head or does the top of...

Is there a hole in the head or does the top of the head have a funky texture?
Forum: Vizard 09-27-2006, 02:16 PM
Replies: 9
Views: 43,432
Posted By Gladsomebeast
With the neck included head, try roatating the...

With the neck included head, try roatating the "skel_Head" bone instead of the neck bone. I think the shoulder bones are children of the neck bone.
Forum: Vizard 09-20-2006, 10:50 AM
Replies: 5
Views: 29,420
Posted By Gladsomebeast
Try looking on the web for avatar models that fit...

Try looking on the web for avatar models that fit your super low polly needs. Model dealers like www.turbosquid.com are a good place to start.
Forum: Vizard 09-19-2006, 04:34 PM
Replies: 14
Views: 60,718
Posted By Gladsomebeast
You can check if a button is "down" with...

You can check if a button is "down" with myButton.get()
Forum: Vizard 09-19-2006, 03:42 PM
Replies: 14
Views: 60,718
Posted By Gladsomebeast
What are you trying to do?

What are you trying to do?
Forum: Vizard 09-19-2006, 12:21 PM
Replies: 0
Views: 42,098
Posted By Gladsomebeast
Pivot points for child objects in Vizard with 3ds Max

For Vizard rotations to occur around a Max specified pivot point follow these steps.

--VRML's
1)Place child object at pivot point
2)Move child object with gizmo under the
Xtransform modifier to...
Forum: Vizard 09-18-2006, 05:53 PM
Replies: 1
Views: 33,112
Posted By Gladsomebeast
By defualt Vizard uses port 4950 to comunicate. ...

By defualt Vizard uses port 4950 to comunicate. Verify that this port is open. Also, verify that the network address each Vizard computer is trying to send on is correct.
Showing results 251 to 275 of 397

 
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