Forum: Vizard
10-31-2013, 12:27 AM
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Replies: 7
Views: 14,720
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Forum: Vizard
06-07-2013, 07:06 AM
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Replies: 2
Views: 17,724
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Forum: Plug-in development
04-04-2013, 01:19 AM
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Replies: 0
Views: 51,708
Quad Buffer Stereo Emulation
Any of you guys did some work on emulating quad buffer stereo?
We can of course draw left and right frames sequentially with Vizard very easily (http://archidimex.nl/stereo.php), but all code will...
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Forum: Vizard
01-03-2013, 02:38 AM
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Replies: 12
Views: 37,595
Michael,
WALL
Thanks for looking at the...
Michael,
WALL
Thanks for looking at the model. I see now there is indeed a alpha channel in the texture, my bad! This was no issue in previous versions of the exporter/MAX/Vizard using the same...
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Forum: Vizard
01-02-2013, 02:35 AM
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Replies: 12
Views: 37,595
Michael,
Thanks for your input and effort....
Michael,
Thanks for your input and effort. However the problem still exists... I already had GL_SAMPLE_ALPHA_TO_COVERAGE_ARB enabled on the model (there are thousands of trees in the complete...
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Forum: Vizard
12-13-2012, 02:06 AM
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Replies: 12
Views: 37,595
Here's an example to download...
Here's an example to download (http://archidimex.nl/download/testExporterError.zip).
It is just one tree, made with two crossed polygons and a simple material. When exporting a line appears at the...
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Forum: Vizard
12-06-2012, 01:52 PM
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Replies: 12
Views: 37,595
Like I said, the exact same model with the same...
Like I said, the exact same model with the same textures exported fine in 3DSMax 2011. Something has changed on either 3DSMax 2013, the exporter or both. I'll try to reproduce the issue with a simple...
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Forum: Vizard
12-05-2012, 07:36 AM
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Replies: 12
Views: 37,595
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Forum: Vizard
12-03-2012, 04:09 AM
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Replies: 12
Views: 37,595
OSG Exporter - Texture seams somehow have alpha
For a large project I migrated from 3ds Max Design 2011 to 2013. I installed the new exporter and some strange stuff happens when exporting.
There's a scene with only diffuse textures (houses),...
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Forum: Vizard
10-25-2012, 01:14 AM
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Replies: 5
Views: 20,324
This works fine, but introduces extra drawables...
This works fine, but introduces extra drawables in the scene. With large scenes this can hurt the framerate. Is there no other way to do this? Maybe it can be on the wish-list for the next update? ;)
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Forum: Plug-in development
04-18-2012, 01:19 AM
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Replies: 0
Views: 48,489
Shared Project: vizShadow
Hi Vizard programmers!
As Vizard does not have an implementation of osgShadow I have started a SourceForge project to develop one. Please join in and hopefully by combined effort we can get it to...
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Forum: Plug-in development
04-28-2011, 02:20 PM
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Replies: 0
Views: 42,905
Full FaceAPI licenses for sale with Vizard Plugin
As I mentioned previously in this forum; I have written a Vizard plugin for FaceAPI (http://www.seeingmachines.com/product/faceapi/)(a very accurate markerless head-tracking API).
I have several...
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Forum: Vizard
04-21-2011, 07:34 AM
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Replies: 9
Views: 29,223
What happens if you use my code on your grass...
What happens if you use my code on your grass node, without superimposing this other texture?
Another option is a blend-shader which blends according to the distance to the viewpoint, to keep close...
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Forum: Vizard
04-18-2011, 06:38 AM
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Replies: 9
Views: 29,223
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Forum: Vizard
04-14-2011, 05:05 AM
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Replies: 9
Views: 29,223
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Forum: Vizard
04-13-2011, 12:56 AM
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Replies: 9
Views: 29,223
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Forum: Vizard
10-14-2010, 06:20 AM
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Replies: 3
Views: 14,548
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Forum: Plug-in development
07-02-2010, 01:41 AM
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Replies: 3
Views: 25,243
Small addition: My DLL also does gesture...
Small addition: My DLL also does gesture detection (nodding), has a function to control an avatars head with your own head and outputs facial landmark data (to see if someones mouth is open, position...
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Forum: Plug-in development
07-01-2010, 06:13 AM
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Replies: 3
Views: 25,243
Markerless HeadTracking plug-in
I've developed a markerless head-tracking plug-in for Vizard and I'm curious to see if people might be interested in acquiring the plug-in.
For an example, look on my site...
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Forum: Plug-in development
04-02-2010, 01:47 AM
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Replies: 3
Views: 34,049
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Forum: Vizard
03-28-2010, 11:53 AM
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Replies: 5
Views: 11,140
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Forum: Vizard
02-10-2010, 07:37 AM
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Replies: 1
Views: 13,244
string = 'Interval=4'
string.split('=')[1]...
string = 'Interval=4'
string.split('=')[1] will return 4 (as string)
int(string.split('=')[1]) will return 4 (as int)
string[9] will return 4 (as string)
int(string[9]) will return 4 (as int)...
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Forum: Vizard
02-02-2010, 11:59 PM
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Replies: 2
Views: 14,734
Just several days now, but it is a very simple...
Just several days now, but it is a very simple solution so there's no reason to think it will fail anyhow. Another plus is it works with the older eMagin firmware as well.
I though of making kits...
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Forum: Vizard
02-02-2010, 07:17 AM
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Replies: 2
Views: 14,734
eMagin Stereo possible with any GPU!
For all you guys out there with an eMagin, I've created a way to use it in Stereo without any 3D drivers or special nVidia GPU's. Please look at : http://archidimex.nl/stereo.php
If you like it,...
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Forum: Vizard
07-10-2009, 01:30 AM
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Replies: 3
Views: 19,091
Fixed it by renaming registerkey
HKLM...
Fixed it by renaming registerkey
HKLM "SOFTWARE\Autodesk\3dsMaxDesign\
to
HKLM "SOFTWARE\Autodesk\3dsmax\
And after installing renaming it back. Please fix this in the installer. There...
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