Forum: Vizard
03-18-2016, 02:58 AM
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Replies: 4
Views: 31,978
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Forum: Vizard
03-17-2016, 03:05 AM
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Replies: 4
Views: 31,978
Mobile VR Headset
We are using Google Cardboard concept which uses Mobile and VR Conversion Kit which acts as Head Mounted Display and displays PC rendered screen.
To do so, we are using open source free software...
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Forum: Vizard
08-09-2013, 02:22 AM
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Replies: 1
Views: 13,168
Giving control to Artist (Artist Editor in Vizard)
Hello!
We are developing with vizard from last eight months and we have achieved very good results in graphical esthetics with the help of very experienced Graphic Artists. Our Graphic Artists work...
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Forum: Vizard
07-22-2013, 11:40 PM
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Replies: 1
Views: 34,410
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Forum: Vizard
07-22-2013, 08:25 AM
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Replies: 1
Views: 34,410
About Sony HMZ-T2
Hello,
We are working on very primary nvidia GeForce GT 520 which does not support Quad Buffer. We are planning to shift on nVidia Quadro very soon. We have recently purchased Sony HMD HMZ-T2. We...
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Forum: Vizard
05-31-2013, 01:44 AM
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Replies: 1
Views: 27,563
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Forum: Vizard
05-16-2013, 06:14 AM
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Replies: 1
Views: 27,563
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Forum: Vizard
04-05-2013, 10:10 PM
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Replies: 7
Views: 27,665
Render Node is a node; so my assumption was, we...
Render Node is a node; so my assumption was, we can apply shader to Render Node. Please correct me if I am wrong. We haven't applied InvShader to quad1, because we were planning to apply some other...
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Forum: Vizard
04-05-2013, 09:53 PM
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Replies: 5
Views: 30,388
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Forum: Vizard
04-05-2013, 02:13 AM
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Replies: 7
Views: 27,665
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Forum: Vizard
04-02-2013, 12:04 AM
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Replies: 7
Views: 27,665
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Forum: Vizard
03-30-2013, 01:17 AM
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Replies: 7
Views: 27,665
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Forum: Vizard
03-28-2013, 04:55 AM
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Replies: 7
Views: 27,665
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Forum: Vizard
03-23-2013, 04:30 AM
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Replies: 7
Views: 27,665
Multi-Pass Rendering
It is written in Vizard's Core Features under Technical Features that Vizard supprots multi-pass & multi-stage rendering. I am working on Augmented Reality & multi passing is essential for us to get...
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Forum: Vizard
01-04-2013, 12:31 AM
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Replies: 4
Views: 20,828
for
import viz
viz.go()
print...
for
import viz
viz.go()
print viz.getOption('gl.max_texture_units')
print viz.getOption('gl.max_texture_image_units')
I am getting output as ...
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Forum: Vizard
01-03-2013, 07:50 AM
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Replies: 4
Views: 20,828
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Forum: Vizard
12-30-2012, 10:10 PM
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Replies: 1
Views: 22,023
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Forum: Vizard
12-23-2012, 09:52 PM
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Replies: 4
Views: 48,503
Hi,
In any case if this thread is open then...
Hi,
In any case if this thread is open then please let me know that is there any method available to get nodes from CAL3D avatar?
I want to apply shaders & texture to individual nodes of CAL3D...
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Forum: Vizard
12-18-2012, 06:12 AM
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Replies: 4
Views: 20,828
Multi-Texturing Issues
We are experimenting with Vizard 4 Trial Version. We are implementing Advanced Shaders. While Implementing them we are facing problems. For shaders we need to map multiple textures & cubemaps over...
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Forum: Vizard
09-06-2012, 10:05 AM
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Replies: 2
Views: 25,679
Solved first issue of my own
I have solved first issue of my own. That error was because Vizard free version changes its resolution after 20 Seconds. I have made the code dynamic.
import viz
import vizhtml
import vizact...
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Forum: Vizard
09-06-2012, 08:37 AM
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Replies: 2
Views: 25,679
Transfer Image Data using Web Sockets
I am trying to send Image data captured with vizcapture using Web Sockets. I am not expert with computer networks or network protocols but done this work using Vizard Help, Help from World Viz Forum...
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Forum: Vizard
06-18-2012, 01:41 AM
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Replies: 1
Views: 19,880
How can I apply physics to Donut or Ring?
In Vizard we have collide shapes for our physical objects
collideBox
collideSphere
collideCapsule
collideMesh
collidePlane
collideBox, collideSphere & collideCapsule can get affected by...
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Forum: Vizard
06-06-2012, 12:15 AM
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Replies: 11
Views: 36,058
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Forum: Vizard
06-05-2012, 06:07 AM
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Replies: 11
Views: 36,058
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Forum: Vizard
06-04-2012, 12:13 PM
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Replies: 11
Views: 36,058
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