Forum: Vizard
11-10-2013, 03:56 PM
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Replies: 1
Views: 14,873
Introducing a rotation offset into a link
I am working in a immersive VR simulator, and I am picking up and moving objects around.
Grabbing an object is pretty easy:
grabLink = viz.link(hand,object,1)
This allows it to follow...
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Forum: Vizard
03-16-2012, 11:20 AM
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Replies: 6
Views: 31,873
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Forum: Vizard
03-16-2012, 11:19 AM
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Replies: 2
Views: 7,585
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Forum: Vizard
03-16-2012, 11:17 AM
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Replies: 2
Views: 9,715
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Forum: Vizard
03-15-2012, 08:20 AM
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Replies: 6
Views: 31,873
IVE texture export from 3DS Max
Is there a particular option that needs to be checked somewhere in the IVE export from 3DS Max that includes the objects textures within the IVE file?
In the past our IVEs have included the...
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Forum: Vizard
03-15-2012, 08:16 AM
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Replies: 2
Views: 7,585
TIFF rader ?
This warning started showing up after we added some baked objects to our environment.
TIFF rader: inputstream: unknown field with tag 59932 (0xea1c) encountered
Haven't been able to find an...
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Forum: Vizard
03-15-2012, 08:14 AM
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Replies: 2
Views: 9,715
Emissive object blackout?
We're having a problem with emissive in our cave.
We're using an intersense wand to indicate an item on 'mouse over' to turn on emissive for it.
object.emissive([0.5,0.5,0.5])
Then, when you...
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Forum: Vizard
02-14-2012, 01:53 PM
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Replies: 1
Views: 9,172
Identify a class via its mesh
So I've been having a problem for a while, I need to identify a class object via the 3D mesh that represents it in the environment.
Example code:
import viz
import vizact
#Sample...
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Forum: Vizard
01-24-2012, 01:12 PM
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Replies: 5
Views: 9,199
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Forum: Vizard
01-18-2012, 01:23 PM
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Replies: 5
Views: 9,199
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Forum: Vizard
01-18-2012, 01:00 PM
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Replies: 5
Views: 9,199
Clarification:
With the first piece of code,...
Clarification:
With the first piece of code, the quad appears, sized/positioned correctly, and with the texture applied. Also, "quad.remove()" will delete the quad.
With the second piece of...
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Forum: Vizard
01-18-2012, 12:48 PM
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Replies: 5
Views: 9,199
Texturing a quad from within a class
So I'm trying to texture a quad bound to the screen from within a class.
Can anyone explain why this sample code works :
image = viz.add('Textures/VialLabels/Inventory Image - WHITE.png')
quad...
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Forum: Vizard
12-29-2011, 10:34 AM
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Replies: 5
Views: 9,550
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Forum: Vizard
12-28-2011, 11:34 AM
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Replies: 5
Views: 9,550
So in the process of trying to implement that,...
So in the process of trying to implement that, I've run into another issue, or some part of the same one.
I've been through the process of exporting the model from Maya->Max->Vizard at least a...
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Forum: Vizard
12-13-2011, 07:44 AM
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Replies: 5
Views: 9,550
Nope, no error messages.
...
Nope, no error messages.
******************************************************************************
** Loading bulks.py...
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Forum: Vizard
12-07-2011, 10:55 AM
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Replies: 2
Views: 6,083
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Forum: Vizard
12-07-2011, 09:35 AM
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Replies: 5
Views: 9,550
Apply a texture to a submesh
Is there a way to apply a texture to a single mesh within a model? I'm using this:
model = viz.add('Models/DynamicObjects/Vial_Default.IVE')
labelMat =...
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Forum: Vizard
12-07-2011, 08:23 AM
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Replies: 2
Views: 6,083
Level of Detail ranges from Max OSG exporter
I think I've finally to figure out how to get my Level of Detail models into Vizard (I think)
I'm having problems with the ranges that you can set for each in Max. Is there some sort of unit...
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Forum: Vizard
11-11-2011, 10:15 AM
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Replies: 4
Views: 8,841
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Forum: Vizard
11-11-2011, 10:03 AM
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Replies: 4
Views: 8,841
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Forum: Vizard
11-04-2011, 10:47 AM
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Replies: 4
Views: 8,841
Shape Puzzle Simulation
I'm doing some research into fine object manipulation in virtual space, I'll be using an Intersense wand and glove for input.
I need to replicate the experience of one of these toys:...
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Forum: Vizard
10-21-2011, 12:08 PM
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Replies: 1
Views: 14,672
Realistic Glass Material
I'm working on a VR training simulator for medical use. We've got a lot of glass vials and IV bags (and a few windows) in the environment. So need to get as realistic of a glass material as we can...
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Forum: Vizard
04-25-2011, 11:22 AM
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Replies: 0
Views: 9,165
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Forum: Vizard
04-04-2011, 03:21 PM
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Replies: 1
Views: 9,726
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Forum: Vizard
02-24-2011, 10:21 AM
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Replies: 1
Views: 9,041
IK Handles and LookAt Constraints from Max
I'm trying to control an excavator that I have brought into Vizard from 3DS Max.
ex. http://img.diytrade.com/cdimg/510999/3216092/0/1169516331/Excavator_SC220_7.jpg
The boom is controlled by...
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