Forum: Vizard
04-10-2008, 01:58 PM
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Replies: 1
Views: 7,712
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Forum: Vizard
12-06-2007, 03:51 PM
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Replies: 1
Views: 7,999
Collision between two meshes?
I know the physics engine supports collision detection, but I would like to not use physics but somehow find out if two meshes are intersecting? Can I do this?
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Forum: Vizard
10-19-2007, 03:38 PM
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Replies: 1
Views: 11,787
Getting object position in screen coordinates
I have a user moving an avatar from the 3rd person view (moving arms/hands).
I want to check if the avatars hand is 'on top' of an on object from the view of the user, is there a way to get the...
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Forum: Vizard
10-14-2007, 11:05 PM
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Replies: 1
Views: 8,907
Importing other moduels
I'm trying to install NumPy (vector math lib) to use with Vizard, however it does not seem to recognize the add in. It works fine when I run it in the python shell (I have Python 2.5)
I installed...
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Forum: Vizard
09-19-2007, 07:24 PM
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Replies: 1
Views: 7,614
Transforming coordinate systems.
I have a problem, I can solve this using some linear algebra but I'm a little lazy (actually we have already solved it but it was long and cumbersome to implement) and want to know how to do this...
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Forum: Vizard
09-17-2007, 02:51 PM
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Replies: 6
Views: 14,852
This is exactly what I'm trying to avoid. If we...
This is exactly what I'm trying to avoid. If we place all the objects in the map then export them while maintaining position in 3ds max the exporter still exports relative to the global coordinate...
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Forum: Vizard
09-14-2007, 11:33 AM
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Replies: 6
Views: 14,852
Best way to import map data from 3ds Max
I want to to position lots of different objects in my world.... This is mainly because I want shiny textures on certain objects and shadows being cast from one object to another (so I can't import...
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Forum: Vizard
09-13-2007, 02:20 PM
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Replies: 3
Views: 7,775
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Forum: Vizard
09-13-2007, 02:06 PM
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Replies: 7
Views: 11,254
Oh never mind, you're right it does work.... I...
Oh never mind, you're right it does work.... I guess something weird was happening because before my avatar was very big even though I didn't apply any scaling transforms to it. Now when I applied a...
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Forum: Vizard
09-13-2007, 01:54 PM
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Replies: 7
Views: 11,254
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Forum: Vizard
09-12-2007, 04:56 PM
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Replies: 7
Views: 11,254
Hmmm....
I'm pretty certain it is not an...
Hmmm....
I'm pretty certain it is not an illusion (that was my first guess), try tilting the view up or down, the model clearly lifts off the floor. The model scales at a rate much faster than the...
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Forum: Vizard
09-12-2007, 04:55 PM
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Replies: 5
Views: 9,020
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Forum: Vizard
09-12-2007, 04:54 PM
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Replies: 3
Views: 11,520
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Forum: Vizard
09-12-2007, 03:45 PM
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Replies: 3
Views: 11,520
Any way to increase rendering resolution
It seems like the rendering is pretty low res, I would like a sharper image/textures. Is there a way to increase the rendering resolution? Either from within the program or from the settings in the...
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Forum: Vizard
09-12-2007, 02:41 PM
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Replies: 7
Views: 11,254
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Forum: Vizard
09-12-2007, 02:32 PM
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Replies: 7
Views: 11,254
Here is the file: ...
Here is the file:
http://www.saliksyed.com/cathedral.WRL
no textures but i *doubt* that should matter
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Forum: Vizard
09-12-2007, 02:19 PM
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Replies: 7
Views: 11,254
Bug... when I translate the view using mouse
Pretty simple setup. I have a room with a human being and a room. When I click the bottom of the screen it seems like the avatar model translates at a rate much faster than the regular room. This...
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Forum: Vizard
09-12-2007, 02:01 PM
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Replies: 1
Views: 13,967
Particle effects in Vizard
A search for particles yielded just this:
<node3d>.hasparticles()
Is there any other documentation on how to use particle effects in vizard? The documentation says that the engine...
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Forum: Vizard
09-12-2007, 10:24 AM
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Replies: 3
Views: 7,775
graphics capabilities
Hi,
I have a couple questions:
1. What is the best way to export animations created via 3d Studio Max to Vizard
2. Does Vizard support real time shadows?
3. Is there collision detection done on...
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Forum: Vizard
09-12-2007, 10:22 AM
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Replies: 5
Views: 9,020
Vizard People maker bugs
Hi,
I'm using Vizard 3.0 and having problems with making faces. The primary issue is that when I try to import a new morph state it doesn't actually work. The new mesh remains yellow. Isn't the...
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