Forum: Vizard
06-26-2014, 04:15 AM
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Replies: 11
Views: 20,506
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Forum: Vizard
06-18-2014, 07:38 AM
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Replies: 11
Views: 20,506
Many thanks Jeff.
Below is the code I'm...
Many thanks Jeff.
Below is the code I'm using for the two camera set up. I'm testing using different types of markers.
import viz
import vizshape
viz.go()
#Add ARToolkit extension
ar =...
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Forum: Vizard
06-16-2014, 01:39 AM
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Replies: 11
Views: 20,506
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Forum: Vizard
06-13-2014, 09:11 AM
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Replies: 1
Views: 9,618
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Forum: Vizard
06-13-2014, 03:28 AM
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Replies: 1
Views: 9,618
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Forum: Vizard
06-10-2014, 03:07 AM
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Replies: 11
Views: 20,506
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Forum: Vizard
06-06-2014, 07:05 AM
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Replies: 11
Views: 20,506
Jeff,
I have tested it out on a very...
Jeff,
I have tested it out on a very slightly modified version of artoolkit_simple. The parts added included printing out the euler of the marker in an updateView function and adding in axes to...
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Forum: Vizard
06-05-2014, 06:25 AM
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Replies: 11
Views: 20,506
AR Marker Camera Matrix Transform Problem.
Dear Forum,
Has anyone had any experience with the ARToolKit plug in with Vizard? I have a question I need to ask about the camera matrix transform. We are currently using the trial version to...
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Forum: Vizard
04-23-2014, 07:49 AM
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Replies: 6
Views: 20,240
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Forum: Vizard
03-14-2014, 05:41 AM
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Replies: 1
Views: 9,222
EDIT! - I just realised that I should mention...
EDIT! - I just realised that I should mention that Kallmann co-ords are X axis going out, Y axis going up and Z axis going away (from the avatar). So for Vizard the X axis and Z axis are swapped....
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Forum: Vizard
03-14-2014, 05:27 AM
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Replies: 1
Views: 9,222
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Forum: Plug-in development
03-03-2014, 03:44 AM
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Replies: 7
Views: 38,247
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Forum: Vizard
07-23-2013, 09:15 AM
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Replies: 0
Views: 11,306
cal3d skeleton exporter error
Hi there,
I have a fully animated and rigged model that I'm trying to export as a cfg. Using 3ds Max 2014 and the exporters from the World Viz site I can export the Skeleton, materials and...
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Forum: Vizard
09-17-2012, 02:02 AM
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Replies: 2
Views: 12,020
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Forum: Vizard
09-12-2012, 07:42 AM
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Replies: 2
Views: 12,020
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Forum: Vizard
09-06-2012, 05:13 AM
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Replies: 1
Views: 9,059
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Forum: Vizard
09-05-2012, 03:32 AM
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Replies: 1
Views: 9,059
Inverse Kinematics
I know this question has been flagged up before and that Vizard doesn't support it as standard. But has anyone managed to get inverse kinematics working in Vizard 4.0 with the male avatar?
At the...
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Forum: Vizard
08-31-2012, 02:09 AM
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Replies: 10
Views: 13,118
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Forum: Vizard
08-30-2012, 07:27 AM
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Replies: 10
Views: 13,118
Apartment demo/texture demo
I hope someone can point me in the right direction, I've been searching for some time now to locate a Vizard demo.
The demo consisted on an apartment which was either one or two floors and you...
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Forum: Plug-in development
05-08-2012, 12:39 PM
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Replies: 7
Views: 38,247
I didn't know if I should post this as a new...
I didn't know if I should post this as a new topic but I guess its a continuation of this topic.
I have managed to get both the HapticMaster and Gimbal working with Vizard 4.0. So now we have 3DOF...
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Forum: Plug-in development
04-25-2012, 05:20 AM
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Replies: 7
Views: 38,247
Many thanks for your reply.
That has cleared...
Many thanks for your reply.
That has cleared it up further, probably a way to go though!
I take it that once the program has compiled and run producing the correct dle file the program is no...
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Forum: Plug-in development
04-24-2012, 05:13 AM
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Replies: 7
Views: 38,247
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Forum: Plug-in development
04-23-2012, 07:07 AM
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Replies: 7
Views: 38,247
HapticMaster + Vizard 4.0 SDK help
Hi everyone, I’m currently assessing Vizard in order to decide if our team should purchase a license. I have downloaded the demo copy but I have to get an external (unsupported) device working with...
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