Forum: Plug-in development
04-23-2009, 01:59 PM
|
Replies: 3
Views: 21,391
|
Forum: Plug-in development
04-23-2009, 01:57 PM
|
Replies: 2
Views: 13,380
|
Forum: Plug-in development
04-10-2009, 06:33 AM
|
Replies: 2
Views: 13,380
Custom node only working on WinXP?
Hi,
While hunting down my bug I switched from Vista to XP and my curious crash does not occur on XP! The requirements say that Vizard supports Vista as well...
regards
Raymond
|
Forum: Plug-in development
04-10-2009, 03:31 AM
|
Replies: 3
Views: 21,391
Howto debug a custom plugin?
Hi,
I have trouble getting my plugin to work and I would like to debug it somehow. I realize that the plugin package that one can download only contains the release libs but maybe you have other...
|
Forum: Plug-in development
02-01-2009, 03:39 AM
|
Replies: 7
Views: 20,320
|
Forum: Plug-in development
01-28-2009, 12:16 AM
|
Replies: 7
Views: 20,320
|
Forum: Plug-in development
01-27-2009, 07:07 AM
|
Replies: 7
Views: 20,320
|
Forum: Plug-in development
01-27-2009, 05:27 AM
|
Replies: 7
Views: 20,320
Hi,
Aha, ok, it's starting to make sense... ...
Hi,
Aha, ok, it's starting to make sense...
This command is then calling the C++ class func
void CommandCustomNode(void *custom) ? (from the CustomNode example)
Is there not a direct way of...
|
Forum: Plug-in development
01-25-2009, 12:33 AM
|
Replies: 4
Views: 17,406
|
Forum: Plug-in development
01-24-2009, 08:13 AM
|
Replies: 7
Views: 20,320
|
Forum: Plug-in development
01-23-2009, 04:09 AM
|
Replies: 4
Views: 17,406
|
Forum: Plug-in development
12-10-2008, 08:43 AM
|
Replies: 4
Views: 19,509
Hi,
(sorry I did not get back sooner on...
Hi,
(sorry I did not get back sooner on this, I did not work on this problem)
This works indeed, partly. I also have to change the polygon winding, for vertex coordinates, normals and texture...
|
Forum: Plug-in development
12-03-2008, 10:42 AM
|
Replies: 4
Views: 19,509
Hi,
I am constructing an osg::Geode and...
Hi,
I am constructing an osg::Geode and osg::Geometry myself. And I fill the vertex coordinates (in a osg::ref_ptr<osg::Vec3Array>) and the rest myself. During this I use the convention X_OSG = ...
|
Forum: Plug-in development
11-30-2008, 01:48 AM
|
Replies: 4
Views: 19,509
|
Forum: Plug-in development
10-30-2008, 10:06 AM
|
Replies: 2
Views: 16,031
|
Forum: Plug-in development
10-28-2008, 02:25 AM
|
Replies: 2
Views: 16,031
Documentation for coding a new render node?
Hi everyone,
I am investigating how I can add a new node to Vizard. This node will be coded in OpenSceneGraph so I am now looking at the Vizard30API. I guess I need to use example code in the...
|