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Search: Posts Made By: lklab
Forum: Vizard 04-16-2016, 10:08 AM
Replies: 3
Views: 11,916
Posted By lklab
From wikipedia: "The visual angle is the angle a...

From wikipedia: "The visual angle is the angle a viewed object subtends at the eye, usually stated in degrees of arc. It also is called the object's angular size."

Heres a diagram:...
Forum: Vizard 04-13-2016, 02:37 PM
Replies: 3
Views: 11,916
Posted By lklab
How do I calculate visual angles of objects in vizard?

I am using the DK1 Oculus rift. How can I calculate the visual angles of objects in the scene?
Forum: Vizard 01-13-2016, 11:34 AM
Replies: 6
Views: 10,586
Posted By lklab
basically what I want to do is to just reset the...

basically what I want to do is to just reset the yaw and keep the others constant
Forum: Vizard 01-13-2016, 10:17 AM
Replies: 6
Views: 10,586
Posted By lklab
umm this works great but how do i remove the...

umm this works great but how do i remove the weird glove thing?

is there a way to achieve the same effect in vizard 4?
Forum: Vizard 01-13-2016, 09:38 AM
Replies: 2
Views: 8,045
Posted By lklab
thank you!!

thank you!!
Forum: Vizard 01-11-2016, 01:27 PM
Replies: 6
Views: 10,586
Posted By lklab
thanks! that is what i was looking for. What...

thanks! that is what i was looking for. What version of vizard do i need to run it on? It works on the computer where I have the vizard 5 trial. The other one only has version 4 and gives me an error...
Forum: Vizard 01-11-2016, 09:40 AM
Replies: 2
Views: 8,045
Posted By lklab
Does vizard support milliseconds?

for example,
does vistask.waitTime(0.500) wait 500 ms?
does viztact.moveTo([1,2,3], time = 0.500) actually take 500ms?

Thanks!
Forum: Vizard 01-07-2016, 02:16 PM
Replies: 1
Views: 8,892
Posted By lklab
Play sound from specific speakers

Is there a way to play a sound consistently from a specific speaker? 3D sound does this alright but sometimes bleeds over. Also I would rather the sound be played by the same speaker regardless of...
Forum: Vizard 01-07-2016, 10:35 AM
Replies: 6
Views: 10,586
Posted By lklab
Oculus Rift - Start with same viewpoint

Currently when running my program the viewpoint is dependent on the initial position of the oculus and it is very difficult to get it perfectly leveled. How can I get it so that the starting position...
Forum: Vizard 12-10-2015, 12:22 PM
Replies: 4
Views: 10,371
Posted By lklab
yes, the waittime is likely what is causing the...

yes, the waittime is likely what is causing the stutter, but without it the loop will continuously loop and either constantly adds animations to the queue (viz.addAction) or rapidly changes the...
Forum: Vizard 12-06-2015, 03:39 PM
Replies: 4
Views: 10,371
Posted By lklab
how to have random animations play one after the other?

Im trying to make an animated tree but I dont want the rustling to be too predictable. I was thinking of having a few "idle" animations that would randomly play one after the other. What would be the...
Forum: Vizard 12-06-2015, 03:34 PM
Replies: 3
Views: 9,534
Posted By lklab
http://forum.worldviz.com/attachment.php?attachmen...

http://forum.worldviz.com/attachment.php?attachmentid=736&stc=1&d=1449441156 This is the weird effect I'm getting.

http://forum.worldviz.com/attachment.php?attachmentid=737&stc=1&d=1449441164...
Forum: Vizard 11-22-2015, 01:55 PM
Replies: 3
Views: 9,534
Posted By lklab
Vizard avatar textures have blurred edges

I am trying to make an animated tree. Right now if I export as osgb, the textures come out sharp pixel to pixel. This is what I want. But when exporting it with cal 3d as an avatar, the textures are...
Forum: Vizard 11-22-2015, 01:53 PM
Replies: 2
Views: 17,615
Posted By lklab
thank you, that was helpful

thank you, that was helpful
Forum: Vizard 11-20-2015, 01:56 PM
Replies: 2
Views: 17,615
Posted By lklab
Transparent textures seeing through each other

I'm am trying to import a tree from 3ds max into vizard. I have a transparent texture for the leaves. When they overlay, the outline of the leaves are transparent, but instead of seeing the leaves...
Forum: Vizard 11-18-2015, 04:03 PM
Replies: 2
Views: 37,911
Posted By lklab
Thanks so much Jeff. The textures appear on...

Thanks so much Jeff.

The textures appear on both sides now, but looking from below the transparency still has a substantial outline. Any way to remedy this?
Forum: Vizard 11-18-2015, 10:54 AM
Replies: 2
Views: 16,277
Posted By lklab
have the pointing_task method be a loop that...

have the pointing_task method be a loop that constantly is checking for joystick position. waits a few ms, then checks again.

something like

while( joystick position is not facing the right...
Forum: Vizard 11-17-2015, 01:39 PM
Replies: 2
Views: 37,911
Posted By lklab
How do IM\ make avatar textures two sided?

I created a 3d animated tree in 3ds max. I exported it fine with Cal3d except for the fact that the branch texture only appears on one side of the planes. If I export it as osgb it looks fine but...
Forum: Vizard 03-13-2015, 02:48 PM
Replies: 2
Views: 46,101
Posted By lklab
The problem with using multiple post process...

The problem with using multiple post process effects is solved somewhat. It's possible to use the blend effect to use two post-process effects at once with the oculus and to turn off and turn on...
Forum: Vizard 03-01-2015, 03:37 PM
Replies: 2
Views: 46,101
Posted By lklab
Multiple post-process effects with oculus rift

I am using vizard 4 to interface with the oculus rift and am having problems using multiple post-process effects. When the main window is linked to the oculus, turning on a second post-process effect...
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