Forum: Vizard
06-29-2020, 07:33 AM
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Replies: 11
Views: 37,333
Hi all,
:p
Hope this would be useful.
...
Hi all,
:p
Hope this would be useful.
I've just go through Vizard5/python/oculus.py.
Line 195: left,right,bottom,top,near,far = camera.getFrustum()
The field of view could be computed from...
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Forum: Vizard
06-29-2020, 07:05 AM
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Replies: 1
Views: 20,958
I've tested results using STEREO_HORZ and None...
I've tested results using STEREO_HORZ and None and INTERLACE_HORZ in my cave script. The visible range were similar, so the wall size of vizcave is will be considered fully used by each monocular...
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Forum: Vizard
06-29-2020, 06:01 AM
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Replies: 1
Views: 20,958
Fov while using STEREO_HORZ in cave
Hi all,
I'm using a cave from Vistandard. In the current settings, it puts left view on the right half of the screen and vice versa for right view. When I turn on the stereo mode of the projector,...
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Forum: Vizard
06-29-2020, 05:35 AM
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Replies: 11
Views: 37,333
Actually I just came across same question. We...
Actually I just came across same question. We used CV1 instead of DK2, but nothing looks weird inside. Now I need to check whether the fov of CV1 was properly approximated in a vizconnect config...
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Forum: Vizard
08-08-2018, 11:12 PM
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Replies: 1
Views: 6,550
Bug of setPosition
I've made a tunnel node, and set it parent as another node
below scripts got different results:
tunnel.setPosition([1,1,1],mode = viz.ABS_GLOBAL)# it won't change the global coordinates but change...
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