Forum: Plug-in development
04-23-2009, 02:59 PM
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Replies: 3
Views: 27,264
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Forum: Plug-in development
04-23-2009, 02:57 PM
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Replies: 2
Views: 15,977
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Forum: Plug-in development
04-10-2009, 07:33 AM
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Replies: 2
Views: 15,977
Custom node only working on WinXP?
Hi,
While hunting down my bug I switched from Vista to XP and my curious crash does not occur on XP! The requirements say that Vizard supports Vista as well...
regards
Raymond
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Forum: Plug-in development
04-10-2009, 04:31 AM
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Replies: 3
Views: 27,264
Howto debug a custom plugin?
Hi,
I have trouble getting my plugin to work and I would like to debug it somehow. I realize that the plugin package that one can download only contains the release libs but maybe you have other...
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Forum: Plug-in development
02-01-2009, 04:39 AM
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Replies: 7
Views: 25,647
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Forum: Plug-in development
01-28-2009, 01:16 AM
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Replies: 7
Views: 25,647
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Forum: Plug-in development
01-27-2009, 08:07 AM
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Replies: 7
Views: 25,647
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Forum: Plug-in development
01-27-2009, 06:27 AM
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Replies: 7
Views: 25,647
Hi,
Aha, ok, it's starting to make sense... ...
Hi,
Aha, ok, it's starting to make sense...
This command is then calling the C++ class func
void CommandCustomNode(void *custom) ? (from the CustomNode example)
Is there not a direct way of...
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Forum: Plug-in development
01-25-2009, 01:33 AM
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Replies: 4
Views: 20,957
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Forum: Plug-in development
01-24-2009, 09:13 AM
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Replies: 7
Views: 25,647
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Forum: Plug-in development
01-23-2009, 05:09 AM
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Replies: 4
Views: 20,957
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Forum: Plug-in development
12-10-2008, 09:43 AM
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Replies: 4
Views: 24,108
Hi,
(sorry I did not get back sooner on...
Hi,
(sorry I did not get back sooner on this, I did not work on this problem)
This works indeed, partly. I also have to change the polygon winding, for vertex coordinates, normals and texture...
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Forum: Plug-in development
12-03-2008, 11:42 AM
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Replies: 4
Views: 24,108
Hi,
I am constructing an osg::Geode and...
Hi,
I am constructing an osg::Geode and osg::Geometry myself. And I fill the vertex coordinates (in a osg::ref_ptr<osg::Vec3Array>) and the rest myself. During this I use the convention X_OSG = ...
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Forum: Plug-in development
11-30-2008, 02:48 AM
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Replies: 4
Views: 24,108
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Forum: Plug-in development
10-30-2008, 11:06 AM
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Replies: 2
Views: 20,022
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Forum: Plug-in development
10-28-2008, 03:25 AM
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Replies: 2
Views: 20,022
Documentation for coding a new render node?
Hi everyone,
I am investigating how I can add a new node to Vizard. This node will be coded in OpenSceneGraph so I am now looking at the Vizard30API. I guess I need to use example code in the...
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