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Forum: Plug-in development 04-23-2009, 02:59 PM
Replies: 3
Views: 27,264
Posted By reedev
Hi, That's interesting! Would that mean that I...

Hi,
That's interesting! Would that mean that I can attach my VS to a running vizard? I'll try when I have time...

regards
Raymond
Forum: Plug-in development 04-23-2009, 02:57 PM
Replies: 2
Views: 15,977
Posted By reedev
Hi, I am using VS2005 SP1. Could it be that...

Hi,

I am using VS2005 SP1. Could it be that VS2008 express is working?

thanks
Raymond
Forum: Plug-in development 04-10-2009, 07:33 AM
Replies: 2
Views: 15,977
Posted By reedev
Custom node only working on WinXP?

Hi,

While hunting down my bug I switched from Vista to XP and my curious crash does not occur on XP! The requirements say that Vizard supports Vista as well...

regards
Raymond
Forum: Plug-in development 04-10-2009, 04:31 AM
Replies: 3
Views: 27,264
Posted By reedev
Howto debug a custom plugin?

Hi,

I have trouble getting my plugin to work and I would like to debug it somehow. I realize that the plugin package that one can download only contains the release libs but maybe you have other...
Forum: Plug-in development 02-01-2009, 04:39 AM
Replies: 7
Views: 25,647
Posted By reedev
It's all clear to me right. And working :-) ...

It's all clear to me right. And working :-)

Thanks a lot for your support.
Best regards
Raymond
Forum: Plug-in development 01-28-2009, 01:16 AM
Replies: 7
Views: 25,647
Posted By reedev
Hi, So this way I don't need to create a python...

Hi,
So this way I don't need to create a python class, right?
I like the last way better.

Thanks a lot
Raymond
Forum: Plug-in development 01-27-2009, 08:07 AM
Replies: 7
Views: 25,647
Posted By reedev
Also, I would like to specify arguments when the...

Also, I would like to specify arguments when the plugin is loaded, so that I can specify these arguments to my constructor.

thanks,
Raymond
Forum: Plug-in development 01-27-2009, 06:27 AM
Replies: 7
Views: 25,647
Posted By reedev
Hi, Aha, ok, it's starting to make sense... ...

Hi,

Aha, ok, it's starting to make sense...
This command is then calling the C++ class func
void CommandCustomNode(void *custom) ? (from the CustomNode example)

Is there not a direct way of...
Forum: Plug-in development 01-25-2009, 01:33 AM
Replies: 4
Views: 20,957
Posted By reedev
Hi, No, not particularly. It is what I've heard...

Hi,
No, not particularly. It is what I've heard from a friend who had this experience. Although not with vizard, but doesn't change it. I didn't even try a modern card since these are pretty...
Forum: Plug-in development 01-24-2009, 09:13 AM
Replies: 7
Views: 25,647
Posted By reedev
How do I add custom functions to a custom plugin?

Hi,

I am working on CustomNode plugin. I have my custom node up and running fine.

Now I would like to add my own functions to the plugin. Can anyone show me how that's done? It's not in the...
Forum: Plug-in development 01-23-2009, 05:09 AM
Replies: 4
Views: 20,957
Posted By reedev
Hi, Are you sure this is working with modern...

Hi,

Are you sure this is working with modern gfx cards? It was my understanding that you need an older Quadro card. Personally I use a Quadro FX3450 which works nicely.

regards
Raymond
Forum: Plug-in development 12-10-2008, 09:43 AM
Replies: 4
Views: 24,108
Posted By reedev
Hi, (sorry I did not get back sooner on...

Hi,

(sorry I did not get back sooner on this, I did not work on this problem)

This works indeed, partly. I also have to change the polygon winding, for vertex coordinates, normals and texture...
Forum: Plug-in development 12-03-2008, 11:42 AM
Replies: 4
Views: 24,108
Posted By reedev
Hi, I am constructing an osg::Geode and...

Hi,

I am constructing an osg::Geode and osg::Geometry myself. And I fill the vertex coordinates (in a osg::ref_ptr<osg::Vec3Array>) and the rest myself. During this I use the convention X_OSG = ...
Forum: Plug-in development 11-30-2008, 02:48 AM
Replies: 4
Views: 24,108
Posted By reedev
Different coordinate system for plug-in and vizard API?

Hi,

In the process of developing my osg based plug-in, I see that different coordinate systems are used for internal and external api. I.e. internal = osg, right handed and external = vizard api,...
Forum: Plug-in development 10-30-2008, 11:06 AM
Replies: 2
Views: 20,022
Posted By reedev
Hi, Thanks for the confirmation about osg 1.2....

Hi,
Thanks for the confirmation about osg 1.2. I will proceed and ask questions when needed.

Thanks for now, regards
Raymond
Forum: Plug-in development 10-28-2008, 03:25 AM
Replies: 2
Views: 20,022
Posted By reedev
Documentation for coding a new render node?

Hi everyone,

I am investigating how I can add a new node to Vizard. This node will be coded in OpenSceneGraph so I am now looking at the Vizard30API. I guess I need to use example code in the...
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