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 Strange Euler 
		
		
		When I run this: 
	duck = viz.add('duck.wrl') print duck.get(viz.EULER) duck.scale(1,.5,1) print duck.get(viz.EULER) I get this: [0.0, 0.0, 0.0] [0.0, 0.0, -59.999996185302734] Why does scaling affect the Euler angle?  | 
		
 This was a bug in 2.5 which has already been fixed in 3.0. 
	I believe the problem was that the 3x3 rotation matrix was not normalized before extracting the euler angles from it.  | 
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