limiting sepia post-process effect to selected node3d objects
Hello,
We want to apply a blend of the sepia post-processing to selected nodes in our scene. Currently, when we enable it, it gets applied to all visible nodes. Any pointers on how to do limit the effect to selected nodes? Thanks! |
The post-processing effect is applied to the entire window. Limiting this to individual nodes would require different textures or a custom shader effect applied to those nodes.
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Got it. Thanks, Jeff!
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