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 Importing constraints 
		
		
		Hi there, 
	I have rigged an robot in blender with armatures, bones and constraints. I exported the result into fbx format (afaik it should include constraints) and converted the fbx file to osgb using this code: Code: 
	target = viz.add('robot_constraints.fbx')a) does the information about constraints persist the conversion? b) how do I address those bones? I tried this: Code: 
	robot = viz.add("robot_constraints.osgb")"AttributeError: 'VizChild' object has no attribute 'getBone'" Using getChild("bone1") does not help me either or at least I am unsure what to do with it. Could you give me some hints how to get to the bones itself?  | 
		
 I cannot answer question a, but question b is solved by using  
	The reason why You can upload the model here if you want, that would make it easier for me to see what the problem is. Best, Johannes  | 
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