![]() |
Need help with bone mapping
Hi Vizard community,
I am new to python and especially Vizard and created a bone mapping script for research in a student project at university. However I have a problem: My arms move up, when I move them down and vice versa. The following snippet is what I think causes the problem, but I cannot figure out the correct Eulers: Code:
kinectToCharacter = { 'Bip01 L UpperArm':(leftShoulder, [0, 90, 0]), \ Interesting fact that might help solving my problem: If I exchange the arms they move correctly up and down, but are obviously on the wrong side of the avatar. To any mods/admins: I did not know where to put this, so if this thread is in the wrong place please contact me to clarify any issues. |
Moving an avatar with tracking data is usually done with inverse kinematics. The next version of the Vizard 5 Beta will include a basic avatar IK library. Vizconnect, also included in the next Beta, will have a visual interface for using this IK and mapping trackers to avatar points. Currently the library works with up to 6 points; head, waist, hands, and feet. The result will be sufficient for many users needs.
|
Hi Jeff,
Thanks for the fast reply! Can you tell me when the next Beta will be made available or point me to the information? I am really keen on getting more information about the IK library! Please tell your team that you are doing an amazing job :) Best regards |
All times are GMT -7. The time now is 07:34 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC