Font 3D rendering problem
I have been trying to use font3d with billboard effect for a while now, but I am having the following problem: after walking around my 3d world for a while, the fonts start to render in a very strange manner. Attached you will find an example of the problem I am having.
http://dl.dropbox.com/u/7393/problem.jpg This is the code I am using: A = viz.add(viz.TEXT3D, iso, B)ideas?? Thanks |
The problem starts when the camera gets far away from the object.
It happens even when resolution of the 3dtext is max. |
This looks like a draw ordering issue between the text and the object behind it. Does the object behind the text object contain transparency? If not, then try forcing that object to a lower draw order than the text object:
Code:
object.drawOrder(0) |
Yes, it has solved the problem. Thanks!
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