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 stop and starting a .wrl file Hello, Im trying to make a animation happen once if. Im planning on using it in a def. Do i initate the .wrl file before the def? How can I make the .wrl disapear after the animation runs once? | 
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 Use the viz.ACTION_END_EVENT to notify you that the action has completed on your object and then within your callback function use  Code: import viz | 
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 Well I dont want a spinning action to happen.  The animation(the .wrl file) moves.  This is an example.  We have the sun. The sun rise from one area and sets in another area.  On a certain cue I want to trigger the animation(the sun).  Let it arc through the air for about 5 seconds and when its at its set point I want it to disappear.  And then if that certain cue happens again I want to repeat that process.  Ive been going through the index trying to find some code that could fit this but Im not having the best of luck. Thanks | 
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 Not sure if Im understanding how these def really works.  Im trying to calculate speed.  When that speed is between 3 and 5 I want it to kick in the animation.  This animation is a looping animation.  Kind of like the above post from yesterday about the sun.  Anyways, when I run this it kicks off the animation when it shouldn't because the speed should be 0.  Then it only runs once.  I was thinking that since CalculateSpeed always stays runnning that it would keep checking the speed between 3 and 5.  If that was true it would kick it into the showFlower() and run once.  SO I need help, any suggestions would be much appreciated. One more thing. I want it to create a new image everytime its speed is between 3 and 5 and then removes that image after 3.5 seconds. Thanks Code: def CalculateSpeed(obj): | 
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 Nevermind I got it... I just moved the def up into the if statement and now it works YEAH! | 
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