| Frank Verberne | 
			03-14-2008 04:28 PM | 
		 
		 
		 
		
			Locking every bone of a character   
		
		
		I was wondering if it's possible to create a function to lock all bones of a character? The only way I could think of is this:  
	Code: 
	
 bones = ['Bip01', 'Bip01 Footsteps', 'Bip01 Head', 'Bip01 HeadNub',  
'Bip01 L Calf', 'Bip01 L Clavicle', 'Bip01 L Finger0', 'Bip01 L Finger01',  
'Bip01 L Finger0Nub', 'Bip01 L Finger1', 'Bip01 L Finger11', 
'Bip01 L Finger1Nub', 'Bip01 L Finger2', 'Bip01 L Finger21',  
'Bip01 L Finger2Nub', 'Bip01 L Finger3', 'Bip01 L Finger31',  
'Bip01 L Finger3Nub', 'Bip01 L Finger4', 'Bip01 L Finger41',  
'Bip01 L Finger4Nub', 'Bip01 L Foot', 'Bip01 L Forearm', 'Bip01 L Hand',  
'Bip01 L Thigh', 'Bip01 L Toe0', 'Bip01 L Toe0Nub', 'Bip01 L UpperArm',  
'Bip01 Neck', 'Bip01 Pelvis', 'Bip01 R Calf', 'Bip01 R Clavicle',  
'Bip01 R Finger0', 'Bip01 R Finger01', 'Bip01 R Finger0Nub',  
'Bip01 R Finger1', 'Bip01 R Finger11', 'Bip01 R Finger1Nub',  
'Bip01 R Finger2', 'Bip01 R Finger21', 'Bip01 R Finger2Nub',  
'Bip01 R Finger3', 'Bip01 R Finger31', 'Bip01 R Finger3Nub',  
'Bip01 R Finger4', 'Bip01 R Finger41', 'Bip01 R Finger4Nub',  
'Bip01 R Foot', 'Bip01 R Forearm', 'Bip01 R Hand', 'Bip01 R Thigh',  
'Bip01 R Toe0', 'Bip01 R Toe0Nub', 'Bip01 R UpperArm', 'Bip01 Spine',  
'Bip01 Spine1', 'Bip01 Spine2'] 
 
def lock_all_bones(): 
        for i in range(0, len(bones)): 
                bone = avatar.getBone(bones[i]) 
                bone.lock() 
 The only problem is that I had to manually fill bones[] with the right names, so it only works with characters that have these bones. Is it possible to fill this array with a function that goes through all the bones a character has? If so, how can it be accomplished? For example, if I would want to lock all the bones of the standard duck-character, I would have to manually change all the names in bones[] because I don't know a way to get the names of the bones otherwise.  
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