Performance issue in complex scenes
Hi all,
I am trying to get usable frame rates for a complex city/optic flow model within Vizard. I have experimented somewhat with a clipping plane but was wondering if there is something like occlusion/viewpoint culling and how this works. Thanks, Daniel |
The following thread discusses occluders that can be added through 3ds Max.
http://forum.worldviz.com/showthread.php?t=2833 |
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