importing cal3d files into vizard
I'm exporting 3ds max avatars from complete-characters.com into vizard, and everything works but the material file. (i.e. skeleton, mesh and animations import fine.) When I export in 3ds, it asks me for the texture map and I give it the location. I also have the texture map in the same folder as the other avatar files. But my avatar still turns out silvery grey. Is there something else I'm supposed to do?
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Are the texture files in the same directory as the avatar's .cfg file that you load in Vizard?
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yes, they are in the same directory.
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I downloaded the cal3d miniviewer and viewed the exported files. Looks like the material isn't showing up there either. I spoke with Michael at vizard the other day about this and he was saying he wasn't having much luck exporting the complete-characters.com avatars either. Is there any way to get those characters to work in vizard?
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Hi,
I'm not a 3ds max user but I had similar problem with blender. Texture applied but still appeared silvery-shiny. I think it was exporter problem and material/texture naming problem inside blender. I fixed the by giving correct material/texture name in blender and upgraded my exporter. Perhaps, you can check your material naming/directory of your object under material window? and see if it points to the correct material directory? Regards, Iwan |
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