Matrix Inputs for Vertex Shader
In a vertex shader using Vizard, I understand that this GLSL pattern currently works fine:
Code:
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; Code:
uniform mat4 projMat; |
All times are GMT -7. The time now is 02:25 PM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC