stopping ontimer
My program runs on onkeydown() that are assigned to different def func:. When i switch from func A to func B. A is still running. The reason is I think is becuase of the ontimers that I have associated with it. So is there anyway to stop and ontimer? Any other suggestions to handle this problem?
Code:
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You could try this to keep only one timer active at a time.
Code:
import viz |
Is there a way to use the same key to turn on and turn off the same function?
IE. If I hit 'a' to enable def calculate() then I hit 'a' again to disable def calculate(). I have the idea I think for it. Which would be to have a bool value and then change it from true to false and have if else statements to check it. Could be wrong thats why Im asking. |
You could use viz.TOGGLE so that each time you press the key the timer will change states and your function will either start or stop being called
Code:
def funcA(): |
i have an application where i have my 3d human model walking but i want it to freeze...or pause how can i do that.
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