WorldViz User Forum

WorldViz User Forum (
-   Plug-in development (
-   -   Modifying transform node in C++ extension (

rafael 09-06-2011 11:48 AM

Modifying transform node in C++ extension
I need to modify the position and orientation of a 3D model in an C++ extension. Tried to pass a model and a transform node (created by Transform = vizmat.Transform() ) to the extension.

Have tried something like this:
int HybridTrackingExt::modifyNode(viz::Data &data)

osg::Node* osg_root = data.getPointer("osg_root");

if(osg_root != NULL)
std::cout << "Node found!" << std::endl;

osg::MatrixTransform* mt = static_cast(osg_root);

_transform.makeTranslate( osg::Vec3(3.0f, 0.0f, 0.0f));


return 0;

Unfortunately, this didn't work. How could a transform a 3D model using an extension?


All times are GMT -7. The time now is 09:51 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC