Mirror only works when close up
Hello,
I am trying to add a mirror in a new world. I used the provided code for the "addMirror" function, then I used the following to create the mirror and position it in the desired location: #Adds a textquad to the scene mirror = viz.addTexQuad() #set position mirror.setPosition(3,3,-2) mirror.setEuler(0,0,0) #specify the matrix m = viz.Matrix() m.setPosition(mirror.getPosition(viz.ABS_GLOBAL)) m.setEuler(180,0,0) #Apply mirror settings to mirror object addMirror(mirror,m) The problem is that the mirror only reflects when the view is about 1 meter from it. Any distance that is further will make the mirror transparent, and all I can see is what's behind the mirror. Do you know what may be the reason for this? |
Does this just happen when you load your own model or also if you use the gallery or court scene?
Code:
court = viz.add('court.ive') |
This is the mirror_R3 version, not the stereo one. It works fine in the art gallery scene, but I run into this problem when I am using it in my lab's created model. I have not made any alterations to the mirror code.
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Can you attach the model or upload it here?
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