Fur Shader
Hello Wizards,
I would like to test the GLSL Fur shader from ATI RenderMonkey in Vizard, but I don't understand how it works (in Vizard):( ... There're severals passes and everything... :confused: Thanks... viz.FOREVER !! D. |
I've never used RenderMonkey, so I'm not familiar with how it works. Does it output a GLSL shader, or does it have its own format which specifies all the passes and shaders? You can definitely perform multi-pass rendering with Vizard. And Vizard supports GLSL, so technically this should be possible. What exactly do you need help with?
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