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-   -   steamvr controller for htc vive unresponsive (https://forum.worldviz.com/showthread.php?t=6145)

zumbay 05-25-2018 12:00 PM

steamvr controller for htc vive unresponsive
 
Maybe somebody can help with this,

I am using the smi plug-in for the htc vive and now my vive controller is not responsive anymore - last time the same script worked was on the 8th of May and it wasn't tried since.
Not sure if this is related to the latest steamvr updates, but it matches the timing!

Code:

# Connect to Vive eye tracker
smi = viz.add('smi_vive.dle')
eyeTracker = smi.addEyeTracker()

# Add controllers
for controller in steamvr.getControllerList():
        # Create model for controller
        controller = controller
        controller.model = controller.addModel(parent=navigationNode)
        controller.model.disable(viz.INTERSECTION)
        controller.distance = 1
        viz.link(controller, controller.model)

def printer():
        print('button')
vizact.onsensordown(controller, steamvr.BUTTON_TRIGGER, printer)

If I comment out the ""addEyeTracker" line onsensordown works, if not - nothing happens.

I am running Vizard5 and SteamVR beta Version 1527202199.

Thanks!

Jeff 05-25-2018 03:50 PM

Do you see any errors in the Vizard output?

zumbay 05-25-2018 11:02 PM

No errors. Button presses simply do not yield any reaction.
I replicated this now in all our previously working eye tracking scripts.


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