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-   -   set bone rotation - cal3d (https://forum.worldviz.com/showthread.php?t=2639)

munteanu24d 03-23-2010 04:25 AM

set bone rotation - cal3d
 
First of all, I am not sure that I posted the question in the right place, I still hope to get a hint from you.

I have a cal3d rigid model and i try to set new rotation values on it's bones.
When I set the rotation values directly on CoreBone, the rotation is correctly done (I can see the change).
When instead I set the new rotation values on CalBone, no change is done.
This is my piece of code
Code:

skeleton = calModel->getSkeleton();
bone = skeleton->getBone(boneID)
bone->setRotation(prevQuat * newQuat);
bone->calculateState();
//skeleton->calculateState();

Thank you in advance,
D.M.


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