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-   -   Texturing an avatar head (https://forum.worldviz.com/showthread.php?t=776)

VAmanda 10-06-2006 02:59 PM

Texturing an avatar head
 
Hi,

I'm trying to change the texture on an avatar's head, and when I do so it's just showing up black, even when I use the original texture. My code is basically as follows:

face = male.face('myface.vzf')
texture = viz.add('mytexture.jpg')
face.texture(texture)

Event when mytexture is the original texture on myface, it still shows up as black after this code. Do I need to change something about the texture or the head? Thanks.

farshizzo 10-06-2006 03:12 PM

What is the diffuse color of the face in PeopleMaker? It should be white. Try changing the color of the face to white in your script to test this out:
Code:

face.color(viz.WHITE)

VAmanda 10-06-2006 03:18 PM

The diffuse color in PeopleMaker is white.

Adding "face.color(viz.WHITE)" didn't make a difference.

farshizzo 10-06-2006 03:28 PM

What happens if you apply the texture to an object other than a face. For example try this:
Code:

ball = viz.add('ball.wrl')
ball.texture(texture)

Is the ball black as well?

Also can you provide the following info:
1) Vizard version
2) Graphics card

VAmanda 10-06-2006 03:33 PM

The ball shows up with the texture.

I'm using Vizard 2.53f. I'm not sure about the graphics card.

farshizzo 10-06-2006 03:45 PM

I can't replicate the issue here. Would you mind sending me a simple script and vzf file that replicates this issue. My email is lashkari@worldviz.com

farshizzo 10-06-2006 04:12 PM

Thanks for the files. The problem is that the texture is not set to repeating mode. Just add the following lines after adding your texture:
Code:

texture.wrap(viz.WRAP_S,viz.REPEAT)
texture.wrap(viz.WRAP_T,viz.REPEAT)


VAmanda 10-12-2006 01:58 PM

Great! Thanks so much for your help.


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