inplementing an Incline
Hello everyone!
I want to add an incline (20 degrees) on my world, every object moving up the incline should face some gravity force as well. Could someone help me how to go around this please! |
Take a look at the Vizard physics documentation. Objects that have collision shapes will react to gravity once the physics engine is enabled.
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Thank for the reply, the real problen in fact that I have is to add a 10 degrees incline terrain (slode) to my world, I already have a ground (at 0 degree) set as my collideplane.
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perhaps using a collideMesh call on your tilted world model will do the trick. If so remove the collidePlane call.
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