mapping method
I am trying to create a realistic world using 3ds max and I want to know what types of mapping method does Vizard supports as of now. I read in the other thread that dot3/normal mapping is supported but is it possible to get bump or parallax mapping to work?
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Hi,
Vizard has built-in support for the OpenGL Shading Language, so you can implement any bump-mapping effect you want. I've attached a sample script that performs a parallax bump-map effect. |
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