WorldViz User Forum

WorldViz User Forum (https://forum.worldviz.com/index.php)
-   Vizard (https://forum.worldviz.com/forumdisplay.php?f=17)
-   -   Shader Vertex Attributes (https://forum.worldviz.com/showthread.php?t=2843)

mchirlin 07-21-2010 11:24 AM

Shader Vertex Attributes
 
I was wondering if there is any way to specify per vertex attributes in vizard. I see that there is built in functionality for Tangent and Binormal, but is there any way to send user created attributes like temperature or ambient occlusion?

Strannix 10-10-2016 09:38 AM

I was wondering the same thing, especially as WorldViz's feature list explicitly mentions VBO (vertex buffer objects).
Does this involve custom vertex attributes and in case not: what attributes are actually assigned by the wordlviz engine and thus accessble from custom vertex shaders?

Best

Andreas


All times are GMT -7. The time now is 05:17 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC