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-   -   Collision Detection Issues (https://forum.worldviz.com/showthread.php?t=3860)

mkmatlock 08-02-2011 11:09 AM

Collision Detection Issues
 
We allow free navigation for subjects through our VR environment, and on rare occasions, when a subject runs into the corner of a piece of furniture, or wall, the camera will suddenly jump above the ceiling of the room and continue to use this as the ground level.

I am tracking subject XYZ locations/orientation during the experiment, so it would be possible to reset the subject to the last "normal" location. However, I am hoping for a more elegant solution.

Is there a way to either:
a) constrain camera Y coordinate to one value, or
b) calibrate the collision detection accuracy to fit our scene

I had some success in mediating the problem by putting invisible boxes around complex objects (some furniture), thus simplifying the collisions. There are some additional such adjustments I can make, but so far this has not remedied all of the problems.

Thanks for your help!

Jeff 08-03-2011 03:08 PM

Are you using the stepsize command?

mkmatlock 08-12-2011 11:04 AM

Yes. Stepsize is set very small (0.01).

Jeff 08-12-2011 12:22 PM

What happens if you don't use stepsize, do you still have this problem?


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