WorldViz User Forum

WorldViz User Forum (https://forum.worldviz.com/index.php)
-   Vizard (https://forum.worldviz.com/forumdisplay.php?f=17)
-   -   Exporting Avatar Mesh Crashes 3DSMax (https://forum.worldviz.com/showthread.php?t=4172)

dthomas 03-17-2012 10:36 PM

Exporting Avatar Mesh Crashes 3DSMax
 
I'm applying custom textures to avatars from an avatar library using 3DSMax 2012 with the 2012 cal3d plugin. I can export the skeletons, animations and materials for them, but unlike the others I can't export meshes for one avatar. It gets to the LOD/springs screen, then crashes.

I also tried this with 3DSMax 2010 (with the 2010 plugin), same crash. I'm exporting each mesh seperately, there are 3. I'd use the pre-exported meshes but the new textures aren't mapped to them.

Can anyone help or point me in the right direction?

dthomas 03-18-2012 03:37 PM

I was mistaken about the texture mapping, the exported meshes can be used. To retexture the avatars the textures must be saved as 24bit tgas, 16bit and 32bit won't display.


All times are GMT -7. The time now is 01:41 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC