Using bones in 3d models
Hi everyone. I want to use blender3D to make a 3d model that has bones in it. I then want to animate the model by moving the bones in real-time from within Vizard. Does anyone know how to do that? (file format, naming bones, etc)
Thanks! |
Vizard supports the Cal3D avatar format. You should be able to find a Cal3D exporter for Blender online.
Our supported Cal3D workflow goes through 3ds Max but there are a few threads related to Blender and Cal3D in our forums that may be helpful. |
All times are GMT -7. The time now is 10:27 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC