Complete Characters Following Camera
Hi, I'm running into a weird problem when I try to use some complete character avatars. After I convert them from .max with the Cal3D exporter, they seem to follow the camera around when I use them in a Vizard script. For example, if I do:
import viz viz.go() a1 = viz.add('vcc_male.cfg') a2 = viz.add('../avatars/confederate/casual01_m_mediumpoly/casual01_m_mediumpoly.cfg') ... a1 stays in place but a2 follows the mainview around. I'm assuming it has something to do with the way I exported the avatars from 3ds max. Any ideas on what specifically could be causing this? Thanks! |
I think the problem might be that the scale on your avatar is very large, which makes it look like it is following the viewpoint. If you look in the vcc_male.cfg file there should be a line that looks like this:
Code:
scale=0.01 |
That fixed it. Thanks!
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