Strange Euler
When I run this:
duck = viz.add('duck.wrl') print duck.get(viz.EULER) duck.scale(1,.5,1) print duck.get(viz.EULER) I get this: [0.0, 0.0, 0.0] [0.0, 0.0, -59.999996185302734] Why does scaling affect the Euler angle? |
This was a bug in 2.5 which has already been fixed in 3.0.
I believe the problem was that the 3x3 rotation matrix was not normalized before extracting the euler angles from it. |
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