Viz speech cutting off early
Hello,
I am having a problem with a vizact.speak - initally, we called the speech in question in the following fashion: def speechsample(): However, from time to time, the speech would get cut off (in this case, 'please continue' was clipped to 'please cont'). So, thinking that perhaps the speech was being interrupted from a delay caused by loading the .wav file immediately before using it, we changed to the following code: At startup, we run action = vizact.speak(audiofile, threshold = self.sp_thresh, scale = self.sp_scale, sync = self.sp_sync, morph = 'business02_f_highpoly_talk.CMF' ) Then later, we use def speechsample(): female.add(action)Any idea what is going on? Thanks, Christian |
I'm not sure what is causing this, but a solution could be to add a second of silence to the end of the audio file. This might give it enough time to play the speech all the way through.
|
That was actually the solution we ended up using. It appeared to work nicely.
Thanks, Christian |
Hi,
I have the same problem. But the speak sometimes cuts of in the middle of the text and not at the end. And sometimes the speak doesn 't start... I don't know where the problem is.... this is my script: def szenario(self): self.female.state (91) speech = vizact.speak (self.sound_path + 'Situation_6_EB_Svenja_bearbeitet.wav', threshold = .1, scale = 0.002, sync = True) self.female.addAction (speech) yield viztask.waitActionEnd (self.female,speech) self.female.idlepose( -1) Can anybody help me please? Silvie |
Is the result any different if you run the code outside of a task function? For example something like the following:
Code:
import viz |
Hi Jeff,
yes, outside the task it works. So, I donīt understand why? Is is a yield problem? |
Hi, its me again :)
I think I found the problem. I think it has something to do with an action I programmed bevor the avatar talks. The avatar goes to the main view of the proband and stops 2 meters in front of him...so this is the whole code. When I comment it out, the speech works without interruption....so perhaps my code stops the speech??? def szenario(self): #Avatar beginnt Handlung self.female.execute (190, delay_in= 2, end =2.2) self.female.stopCycle(275) yield viztask.waitTime (2) #Avatar geht auf Proband zu, bleibt 2,5 Meter vor ihm stehen manager = vizproximity.Manager() manager.setDebug(viz.OFF) #Add main viewpoint as proximity target target = vizproximity.Target(viz.MainView) manager.addTarget(target) sensor = vizproximity.addBoundingSphereSensor(self.female,s cale=2.0) manager.addSensor(sensor) run = vizact.walkTo([viz.MainView.getPosition()[0], 0, viz.MainView.getPosition()[2]], walkSpeed = 0.9, walkAnim =142, turnSpeed = 180) self.female.addAction(run) def EnterProximity(e): self.female.endAction() manager.onEnter(sensor,EnterProximity) yield viztask.waitActionEnd (self.female, run) yield viztask.waitTime (1) #Sprechen self.female.state (91) speech = vizact.speak (self.sound_path + '1_KB.wav', threshold = .1, scale = 0.002, sync = True) self.female.addAction (speech) yield viztask.waitActionEnd (self.female,speech) self.female.idlepose( -1) |
I figuered it out!!!! :D
I had to remove the sensor after the avatar stops to walk....because when not I also stop the speech when I enter the sensor again (and this often happens).... |
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