Stereoscopic Vizard Question
We recently installed a GeForce FX 5500 AGP 8x Dual Display card (w/ 2 VGA outputs) that we use to power our V8 headset in stereoscopic mode. The card seemed to work very well for our purposes until we noticed that only the left display was rendering the avatars in our program. The right display rendered everything else perfectly, it simply does not show the avatars in the program (e.g., close your right eye the avatars are there, close your left eye and they disappear). Both displays are set to the same specifications (as far as I can tell). Does anyone have any insights into what might be causing this?
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How are you engaging stereo mode for your Vizard simulation. You should be selecting "horizontal span" under the nView settings on your nVidia card driver. Then from the Vizard side, you should enable viz.go(viz.STEREO | viz.HMD) to have Vizard draw both the left and right eye images.
Is this what you are doing or are you doing something different? |
Ghost-avatars
The video card is set up to display horizontally (so now the display is 2 monitors wide when not running a vizard program) and we are manually setting the vizard display options using the PROMPT command (in which we are checking HMD, Fullscreen, stereoscopic, and tracking).
I want to re-emphasize, we are getting the stereoscopic, 3-D effect for the entire environment (except for the avatars positioned in the environment). Vizard is sending slightly different images to each eye to make the 3-D effect work. The only exception is with avatars--the left image displays the enviroment with avatars in their proper position, the right image displays the environment with no avatars. (The avatars remain still and motionless during the program.) This produces a weird ghost-avatar effect when experiencing the environment with both eyes open as the environment is perfectly rendered in 3-D, but the avatars are present only in the left eye. |
Thanks for the clarification. But to press a little further, do you use nVidia's nView Horizontal Span to get the desktop spread across the two monitors or are you using the DualView setting. There is an important albeit subtle difference between the two and you want to be absolutely certain you're using the former.
If you run the gallery world demo that's part of your Vizard installation, do you get this effect with the avatars in that script? |
Thank you for pressing further--we had been using it in dual display mode and not in the horizontal display mode. The avatars now display properly.
A follow-up if I may: We are regularly getting vertical lines in our V8 display both in mono and stereo modes (regluarly spaced across the length of both eye displays). Is there any chance that this may be a software issue? I am somewhat resigned to it being an issue with our V8 headset, but I thought I might ask if you have heard of this issue before. We are not calling up any special display options when loading and as I mentioned before it occurs in both mono and stereo modes. Any insights would be helpful--I really appreciate your help. |
I've seen those artifacts on V8s myself and they are a hardware issue. It would be worth contacting Virtual Research and asking whether and what they'd charge to clean or refurbish your HMD. They have an excellent reputation for standing behind their products.
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Thanks for your help.
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I wanted to follow up with this issue. I'm having a bit of a problem with my code. Everything works according to plan, however, if I close my left eye and try to look through only my right eye, the mouse does not show accurately. The mouse cursor is being used as an "aiming" device and bullets shoot from the point where the mouse is pointing. When I aim with my left eye, I can aim at the target and shoot fine, but when I close the left eye and aim with my right eye, even if I point directly at the target, the bullet goes through the target and nothing happens to the avatar. Here is my code:
Code:
import viz |
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