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-   -   Custom head on HD Complete Character (https://forum.worldviz.com/showthread.php?t=4646)

Frank Verberne 06-14-2013 01:12 AM

Custom head on HD Complete Character
 
While doing some testing on the HD Complete Character provided with Vizard 4, I noticed that the head and neck are different from the Complete Characters body. The main difference is the neck: it seems that for HD CC's, the head and neck are one object, and that the neck for the HD CC's is much wider than that of CC's. Is it possible to use custom heads (as the one provided with Vizard, but also FaceGen heads) with HD CC's without having to model the specific neck model as well? I've also seen on the pictures of all the HD CC's that the necks seen to differ over different HD CC's. If this is the case, would one solution for one HD CC not work for others?

Code:

import viz
viz.go()

male = viz.addAvatar('vcc_male2.cfg',pos=[.3,.3,2],euler=[180,0,0])
face = viz.add('biohead_talk.vzf')
face2 = viz.add('biohead_talk.vzf')
male.setFace(face,'Bip01 Head','Bip01 Neck')

female = viz.addAvatar('vcc_female.cfg', pos=[-.3,.3,2],euler=[180,0,0])
female.setFace(face2,'Bip01 Head','Bip01 Neck')


Jeff 06-14-2013 12:43 PM

The PeopleMaker workflow was developed for an older generation of avatars. If you use a character with a collar and clothing closer to the neck it looks better. However, in most cases you'll see the gap in polygons.

Frank Verberne 06-17-2013 07:14 AM

Are there any plans to update peoplemaker to be more compatible with the new generation of avatars?

Jeff 06-18-2013 05:18 PM

There are currently no plans to update PeopleMaker. The other option is to swap the head of the character in Max and re-export the meshes.


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