viewpoint roll / pitch
hello,
when i added these instructions to my script, it looked as if the viewpoint is always a bit pitched / rolled. Is there a way to resolve this? (i copied the values of the translate from a viewpoint.get) The problem arises @ translate() removing lookat() does not seem to affect the roll / pitch view = viz.get(viz.MAIN_VIEWPOINT) view.translate(-6.2,1.8234411478,16.9) view.lookat(17,0,20) thanks in advance, Kevin |
The lookat command will orient the viewpoint so that it is looking at the given coordinate. The Y coordinate of the viewpoint is translated to 1.82 and you have it lookat a point with a Y coordinate of 0, so the viewpoint will have to be pitched down a little. If you don't want the viewpoint to be pitched then set the Y value of the lookat point to the same Y value of the translation (in your case, 1.8234411478)
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hello,
allrighty :D i guess i didn't see that because i had been working on it for a bit too long hehe thanks! greetz, Kevin |
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