Possible to Unapply a shader?
Is it possible to unapply a shader after one has been bound to the object?
I don't see anything in the documentation about it, and passing in viz.OFF or similar values doesn't work ( kinda like how viz.OFF with ~George |
You can clear a shader from a specific node using:
Code:
node.clearAttribute(viz.ATTR_SHADER) Code:
shader.unapply() |
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