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-   -   digital elevation model (https://forum.worldviz.com/showthread.php?t=5531)

jai 10-27-2015 05:32 AM

digital elevation model
 
I have digital elevation model of some place and corresponding raster image. Both dem and image is in jpg format.
How to drape this in vizard?

jai 10-29-2015 12:49 AM

i want to generate terrain using height maps basically

Jeff 10-29-2015 04:10 PM

I don't know of a particular workflow but the 3D models page lists the formats that Vizard has support and partial support for. If you can import your data into modeling software then you maybe able to export to a supported format and load in Vizard.

jai 10-29-2015 09:40 PM

Hello jeff,
thanks for responding.

Suppose I am having x,y,z ; z as height with me.

Now , I want to plot this information as a surface plot in 3D , how to do that in vizard.

I want to create 3d surface/ terrain using height information and afterwards want to add texture to this.

Please , help me how to do this.

In matplotlib i am able to do this using plot_surface.
In openGL , same can be implemented using vertex and shaders

jai 11-05-2015 08:52 AM

Hello Jeff and all,

please respond to my query?

Jeff 11-05-2015 11:25 AM

The best solution would be to create the model in modeling software and export for Vizard. In Vizard, you can create on-the-fly objects and texture them but I'm not sure how well that would work for a large scale terrain.

saket 04-24-2016 12:44 AM

Jeff,

Is there a difference in terms of rendering performance for an imported model and on-the-fly created model?

Take into consideration large models not a simple cube or line.

Jeff 04-25-2016 05:57 AM

Using modeling software it would be easier to apply optimizations that would affect performance. See the optimizations page and the section on polygon budgets.


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