Rotate Arm bone
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Dear all,
I need to spin arm bone of my avatar so that avatar can show something kept parallel to it. The parallel object is at eye height. So when i rotate arm it is looking so bad and long. I am using following code My code is: handup= vizact.boneSpinTo(armBoneR,mode=viz.AVATAR_LOCAL, euler=(-40,10,60),speed=60) fingerup= vizact.boneSpinTo(armBoneRF,mode=viz.AVATAR_LOCAL, euler=(-30,0,90),speed=60) h1=avatar.runAction(handup) h2=avatar.runAction(fingerup) Is there any other option to make it looking decent. Adding picture for reference. Please do help Vishav |
How many bones are in the arm hierarchy and which bone are you applying the spin to?
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