problem with stereo mode
Hi again,
I'm having a problem getting into stereo mode. I have two demo's. The first demo runs just fine. The second demo involves manipulating the camera's location with a game pad. However, whenever I try to use viz.QUAD_BUFFER, I don't get stereo mode. Here is my code: Code:
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Are you able to get QUAD_BUFFER working with other scripts? QUAD_BUFFER stereo mode only works with specific graphics cards, like the nVidia Quadro. Do you have a capable graphics card?
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Yes, we are able to get it working with ANY other script we have. As long as we don't start messing with the camera's coordinates directly through scripting things are fine.
But in the code I supplied as well as another camera rig I developed, it will not enter stereo mode. We are were unable to force the 'planets' demo into stereo mode and we were wondering if there might be a similar problem there as well. ~~George Rowan University VR Laboratory |
Hi,
I tested out your script with Vizard 2.5 and experienced the same problem you described. I tried it out with Vizard 3.0 and it works fine. The problem is not caused by manipulating the viewpoint, but by adding a new viewpoint to the main window. In your script the workaround would be to replace the following code: Code:
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