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-   -   Non skeletal based animation 3ds max export to vizard (https://forum.worldviz.com/showthread.php?t=5230)

yudhidayak 11-17-2014 06:07 AM

Non skeletal based animation 3ds max export to vizard
 
Hi all,
Can I use 3ds max non-skeletal animation for Vizard?
If yes, what format should I use to exported to Vizard?
Is there any example of py file?

Apologies, if this topic has been discussed, could someone give me the link?

Thank you,
Yudhi

Jeff 11-17-2014 05:30 PM

What type of animation are you trying to create?

vvgtom 07-31-2015 01:58 AM

hi all,
i'm new in vizard i'm also interested in "Non skeletal based animation 3ds max export to vizard". what's the best way to export the animation from 3ds max to vizard ?

very simple animation "opening an elevetor doors".
Thanks

Erikvdb 08-03-2015 07:24 AM

If you want the doors to open in a linear fashion, you could easily just export the doors as separate objects and apply a vizact.moveTo.

Here's a snippet of code I used for a recent project:
Code:

import viz
import vizact

obj_door = viz.add('door.osgb',viz.WORLD,1)

def onDoorOpen():
    open = vizact.moveTo([1.5,0,0],time=0.9)
    obj_door.addAction(open)



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