Loading particle .osg on-the-fly
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I want to do a smoke particle system which progresses over time in its size. To do that I guess the best way would be to change the rateRange of the RandomRateCounter in the attached OSG over time... How can I do that in vizard?
My aim is to create a water kettle that starts to boil and release more and more gas. |
You could try creating several OSG particle objects with different parameters and then make them visible over time to create the effect that the smoke is getting bigger.
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