3D world editor
Hello,
Im creating a 3D world editor with Vizard. I want to add a model, place it and be able to replace the models. The user can navigate through the world with wasd and click a model and replace it. So far so good, but i'm experiencing some problems with the object placement. This is the code for a model to follow the mouse-cursor: Code:
# draw model on mouse position Thanks! |
You could try using a viztracker.MouseTracker. Here's a simple example:
Code:
import viz |
Thanks for your reply. I implemented the mousetracker and it is working better. When the user clicks the mouse i put the model on x,y=0,z so that the model is placed on the ground. I tried to catch a mouse_move event and set the position of the model to the ground so that the user can't move the object in the air or through the ground.
Code:
def onMouseMove(self,e): EDIT: I try to get some collision with the mousetracker model but I dont know how, can someone give me some hints? Thanks |
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