linking
Code:
import viz |
You want the point to deform with the avatar mesh? If so, this is not currently possible. You can link the point to one of the avatars bones, but there is no way to get the associated bones from an intersection test.
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I want the point to stick to the avatar so if hes walking the point is still on him.. i can only link objects i dont know how to link an object with a point....
thanks you for ur help |
Quote:
Code:
import viz |
Search the docs for "linkbones". There should be an example script that links a node to an avatar bone. However, as I already mentioned, there is currently no way to get a bone object from an intersection hit with an avatar.
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