WorldViz User Forum

WorldViz User Forum (https://forum.worldviz.com/index.php)
-   Vizard (https://forum.worldviz.com/forumdisplay.php?f=17)
-   -   Moving / Rotating Particle Emitter, Not Entire System? (https://forum.worldviz.com/showthread.php?t=4491)

shivanangel 02-13-2013 06:23 PM

Moving / Rotating Particle Emitter, Not Entire System?
 
Hello,

I was wondering if it is possible to transform the emitter of a particle system instead of the entire particle object tied to a object.

I am using an OSG particle system created in OSG Scene Editor.

Right now if I use viz.link or a vizact to move the with the particles, the entire system rotates.

Is there a way to move the emitter so that the particles trail behind?
For instance, I am making a fire hose that shoots water and I'd like those particles already emitted to not instantly move as the player moves.


Thank you,
George

farshizzo 02-15-2013 10:48 AM

Have you tried applying the particle hint?
Code:

node.hint(viz.PARTICLE_HINT)

shivanangel 02-15-2013 12:43 PM

Yes, that solved the problem.

Could you please add that to you help documentation!


All times are GMT -7. The time now is 06:44 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC